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STEAM

It’s technology married with liberal arts, married with the humanities, that yields the results that make our hearts sing. 

- Steve Jobs

White Hill’s STEAM: Inventors and Makers

Robotics and Pre-Engineering teacher Lisa Skinner, and English/History Bianca Vidal lead a dynamic STEAM (Science, Technology, Engineering, Art, Math) program now flourishing at White Hill Middle School. Between them, they teach 6th grade Inventors Lab and 7th/8th grade Design Lab. Design Lab is an elective opportunity that offers students the opportunity to design, build, code, film, and create through hands-on, student-driven projects.  

Why STEAM?

Where scientific disciplines were once considered independent academic fields, the inter-disciplinary approach in STEAM (Science, Technology, Engineering, Art, Math) is now seen as critical cultivation of critical thinking and innovative problem-solving skills for students entering a future with myriad possibilities, as well as challenges. The artist now inspires the scientist, who informs the engineer, and so on; working across disciplines collaboratively.

 

John Maeda, former president of the Rhode Island School of Design, remarks on the relationship between art and science in Scientific American, “Both are dedicated to asking the big questions placed before us: ‘What is true? Why does it matter? How can we move society forward?’  These are the kind of questions that students creatively tinker and navigate in hands-on STEAM learning.”

Traditional Education VS. STEAM - Bedo Planet

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